Set up in minutes. No apps to download.
Compatible with iOS and Android smartphones.
Success Story:
Coaching-on-the-go with Presentria GO
"Presentria GO played a crucial role in the training program, helping Seneca students prepare for the 2022 Ontario College Marketing Competition. Thanks to this EdTech support, the students secured third place in the retail case competition."
Dylan Heida and Yasmine Shateri
2022 OCMC Retail Case Winners, Seneca Polytechnic
Starting the experiential trip (0:24)
Answering questions at the checkpoint (1:32)
Using Presentria GO indoor (0:30)
Completing the experiential trip (0:53)
"I think Presentria GO is a fun and interactive application that allows for us to see the retail space and answer critical questions accordingly. It was a fun and unique experience, and I was able to take lessons that I’ve learned from class and apply it to the real world."
Yasmine Shateri, 2022 Ontario College Marketing Competition (Retail Case) Winner
The Future of Learning is Mobile
Embracing experiential and mobile learning broadens the horizons for your learners and positions you at the forefront of pedagogical excellence.
"As a leader in digital learning solutions, your development of Canada's first experiential place-based online learning tool, enabling PSEs to deliver lectures outside the classroom during COVID-19 brought exceptional benefits to students, Ontario's postsecondary community, and beyond."
The Honourable Ross Romano, Minister of Colleges and Universities
Presentria GO empowers instructors to set up experiential trips easily.
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Plan self-directed excursions for your students - set checkpoints with activities in your neighbourhood or region for authentic formative assessments.
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Create field trips to enrich any subject from advertising to zoology for lone learners or student project groups to complete on their own schedules.
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Prompt students with instructional videos or tasks to complete upon arrival at designated locations.
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Interact with your mobile students in real-time from anywhere.
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Engage students through gamification (digital badges).
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View students' performance online 24/7.
What can students do at the checkpoint?
(a) Watch YouTube or Vimeo videos
(b) Earn points by answering multiple-choice questions correctly.
(c) Complete short-answer question.
(d) Express opinion using likert-scale.
(e) Take and upload photo for homework submission.
Why do professors love Presentria?
"Presentria GO allows my students to answer questions and get real-time feedback during the experiential field trips. Learning outside the classroom is fun!"
Dr. Ken Wong, Seneca Polytechnic
Why do students love Presentria?
Video: Testimonial from OCMC Participant, Liliia Khitruk, Seneca Polytechnic (2021)
"The possibility to explore different physical retail locations and answer questions in real time gave me an engaging learning experience that a classroom can’t replicate. I loved my experience using the application and would be pleased to use it again."
Dylan Heida, 2022 Ontario College Marketing Competition (Retail Case) Winner
Why do EdTech experts love Presentria?
FAQs
What is Presentria GO?
Presentria GO is Canada's first experiential place-based online learning tool. It empowers educators to plan an excursion and set checkpoints around a city or neighbourhood for authentic formative assessment.
Who developed Presentria GO?
This innovative EdTech solution is designed by Professor Ken Wong of Seneca Polytechnic (Canada) in collaboration with Professor Paul Lam's C.L.E.A.R. team of CUHK and the developers at Edvant (Hong Kong).
When was Presentria GO released?
Presentria GO is based on the uReply class response system that was initially released in 2012. It is now part of the Presentria suite of EdTech solutions. The first version of Presentria GO was released in September 2020. It was redesigned in November 2023 and users benefit from our continuous improvement of the software.
Who uses Presentria GO?
Educators in high schools, colleges, and universities around the world use Presentria GO to better engage their students by empowering them to learn outside of the classroom.